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	<title>Burning IT &#187; Games</title>
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	<description>Sic Transit Gloria Mundi</description>
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		<title>12 Facts About &#8216;StarCraft&#8217; You Might Not Have Known</title>
		<link>http://www.burning.it/2010/07/23/12-facts-about-starcraft-you-might-not-have-known/</link>
		<comments>http://www.burning.it/2010/07/23/12-facts-about-starcraft-you-might-not-have-known/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 13:24:38 +0000</pubDate>
		<dc:creator>Burn</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Games]]></category>

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		<description><![CDATA[Asylum.com has posted an interesting article regarding one of Blizzard&#8217;s most awaited sequels: For a franchise that&#8217;s finally getting its first full-fledged sequel more than 10 years after its original game was released, real-time strategy hit &#8220;StarCraft&#8221; has managed to stay on the radars of gamers worldwide through numerous expansion packs and expertly crafted gameplay. [...]]]></description>
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		<title>NASA Launches Moonbase Alpha</title>
		<link>http://www.burning.it/2010/07/07/nasa-launches-moonbase-alpha/</link>
		<comments>http://www.burning.it/2010/07/07/nasa-launches-moonbase-alpha/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 16:57:15 +0000</pubDate>
		<dc:creator>Burn</dc:creator>
				<category><![CDATA[Cool stuff]]></category>
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		<description><![CDATA[NASA has given gamers a taste of lunar adventure with release of Moonbase Alpha, an exciting new, free online video game. The game has single and multiplayer options that allow participants to step into the role of an exploration team member in a futuristic 3-D lunar settlement. Players must work to restore critical systems and [...]]]></description>
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		<title>Monkey Island and how the sound evolved from early &#8217;90ies</title>
		<link>http://www.burning.it/2010/05/21/monkey-island-and-how-the-sound-evolved-from-early-90ies/</link>
		<comments>http://www.burning.it/2010/05/21/monkey-island-and-how-the-sound-evolved-from-early-90ies/#comments</comments>
		<pubDate>Fri, 21 May 2010 15:21:20 +0000</pubDate>
		<dc:creator>Burn</dc:creator>
				<category><![CDATA[Cool stuff]]></category>
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		<description><![CDATA[Fasten your seatbelt while this clip fast-forwards you across 30 years of digital sound evolution!]]></description>
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		<title>CyberWalk: Giant Omni-Directional Treadmill To Explore Virtual Worlds</title>
		<link>http://www.burning.it/2010/05/21/cyberwalk-giant-omni-directional-treadmill-to-explore-virtual-worlds/</link>
		<comments>http://www.burning.it/2010/05/21/cyberwalk-giant-omni-directional-treadmill-to-explore-virtual-worlds/#comments</comments>
		<pubDate>Fri, 21 May 2010 14:23:49 +0000</pubDate>
		<dc:creator>Burn</dc:creator>
				<category><![CDATA[Cool stuff]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.burning.it/?p=18</guid>
		<description><![CDATA[It&#8217;s a problem that has long annoyed virtual reality researchers: VR systems can create a good experience when users are observing or manipulating the virtual world (think Michael Douglas in &#8220;Disclosure&#8220;) but walking is another story. Take a stroll in a virtual space and you might end up with your face against a real-world wall. The same problem [...]]]></description>
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